import BattleScene from "#app/battle-scene"; import { BattlerIndex } from "#app/battle"; import { Command } from "#app/ui/command-ui-handler"; import { Mode } from "#app/ui/ui"; import { CommandPhase } from "./command-phase"; import { PokemonPhase } from "./pokemon-phase"; import i18next from "#app/plugins/i18n"; import { allMoves } from "#app/data/move"; export class SelectTargetPhase extends PokemonPhase { constructor(scene: BattleScene, fieldIndex: integer) { super(scene, fieldIndex); } start() { super.start(); const turnCommand = this.scene.currentBattle.turnCommands[this.fieldIndex]; const move = turnCommand?.move?.move; this.scene.ui.setMode(Mode.TARGET_SELECT, this.fieldIndex, move, (targets: BattlerIndex[]) => { this.scene.ui.setMode(Mode.MESSAGE); const fieldSide = this.scene.getField(); const user = fieldSide[this.fieldIndex]; const moveObject = allMoves[move!]; if (moveObject && user.isMoveTargetRestricted(moveObject.id, user, fieldSide[targets[0]])) { const errorMessage = user.getRestrictingTag(move!, user, fieldSide[targets[0]])!.selectionDeniedText(user, moveObject.id); user.scene.queueMessage(i18next.t(errorMessage, { moveName: moveObject.name }), 0, true); targets = []; } if (targets.length < 1) { this.scene.currentBattle.turnCommands[this.fieldIndex] = null; this.scene.unshiftPhase(new CommandPhase(this.scene, this.fieldIndex)); } else { turnCommand!.targets = targets; //TODO: is the bang correct here? } if (turnCommand?.command === Command.BALL && this.fieldIndex) { this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; //TODO: is the bang correct here? } this.end(); }); } }