import { ArenaTagSide } from "#enums/arena-tag-side"; import { allMoves } from "#app/data/data-lists"; import { ArenaTagType } from "#enums/arena-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type"; import { Stat } from "#enums/stat"; import { StatusEffect } from "#enums/status-effect"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Infiltrator", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.TACKLE, MoveId.WATER_GUN, MoveId.SPORE, MoveId.BABY_DOLL_EYES]) .ability(AbilityId.INFILTRATOR) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .startingLevel(100) .enemyLevel(100); }); it.each([ { effectName: "Light Screen", tagType: ArenaTagType.LIGHT_SCREEN, move: MoveId.WATER_GUN, }, { effectName: "Reflect", tagType: ArenaTagType.REFLECT, move: MoveId.TACKLE, }, { effectName: "Aurora Veil", tagType: ArenaTagType.AURORA_VEIL, move: MoveId.TACKLE, }, ])("should bypass the target's $effectName", async ({ tagType, move }) => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; const preScreenDmg = enemy.getAttackDamage({ source: player, move: allMoves[move] }).damage; game.scene.arena.addTag(tagType, 1, MoveId.NONE, enemy.id, ArenaTagSide.ENEMY, true); const postScreenDmg = enemy.getAttackDamage({ source: player, move: allMoves[move] }).damage; expect(postScreenDmg).toBe(preScreenDmg); expect(player.waveData.abilitiesApplied).toContain(AbilityId.INFILTRATOR); }); it("should bypass the target's Safeguard", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 1, MoveId.NONE, enemy.id, ArenaTagSide.ENEMY, true); game.move.select(MoveId.SPORE); await game.phaseInterceptor.to("BerryPhase", false); expect(enemy.status?.effect).toBe(StatusEffect.SLEEP); expect(player.waveData.abilitiesApplied).toContain(AbilityId.INFILTRATOR); }); // TODO: fix this interaction to pass this test it.todo("should bypass the target's Mist", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; game.scene.arena.addTag(ArenaTagType.MIST, 1, MoveId.NONE, enemy.id, ArenaTagSide.ENEMY, true); game.move.select(MoveId.BABY_DOLL_EYES); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.getStatStage(Stat.ATK)).toBe(-1); expect(player.waveData.abilitiesApplied).toContain(AbilityId.INFILTRATOR); }); it("should bypass the target's Substitute", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; enemy.addTag(BattlerTagType.SUBSTITUTE, 1, MoveId.NONE, enemy.id); game.move.select(MoveId.BABY_DOLL_EYES); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.getStatStage(Stat.ATK)).toBe(-1); expect(player.waveData.abilitiesApplied).toContain(AbilityId.INFILTRATOR); }); });