import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { Stat } from "#app/enums/stat"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Hustle", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.HUSTLE) .moveset([MoveId.TACKLE, MoveId.GIGA_DRAIN, MoveId.FISSURE]) .criticalHits(false) .battleStyle("single") .enemyMoveset(MoveId.SPLASH) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.BALL_FETCH); }); it("increases the user's Attack stat by 50%", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; const atk = pikachu.stats[Stat.ATK]; vi.spyOn(pikachu, "getEffectiveStat"); game.move.select(MoveId.TACKLE); await game.move.forceHit(); await game.phaseInterceptor.to("DamageAnimPhase"); expect(pikachu.getEffectiveStat).toHaveReturnedWith(Math.floor(atk * 1.5)); }); it("lowers the accuracy of the user's physical moves by 20%", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; vi.spyOn(pikachu, "getAccuracyMultiplier"); game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to("MoveEffectPhase"); expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(0.8); }); it("does not affect non-physical moves", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; const spatk = pikachu.stats[Stat.SPATK]; vi.spyOn(pikachu, "getEffectiveStat"); vi.spyOn(pikachu, "getAccuracyMultiplier"); game.move.select(MoveId.GIGA_DRAIN); await game.phaseInterceptor.to("DamageAnimPhase"); expect(pikachu.getEffectiveStat).toHaveReturnedWith(spatk); expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1); }); it("does not affect OHKO moves", async () => { game.override.startingLevel(100).enemyLevel(30); await game.classicMode.startBattle([SpeciesId.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; vi.spyOn(pikachu, "getAccuracyMultiplier"); vi.spyOn(allMoves[MoveId.FISSURE], "calculateBattleAccuracy"); game.move.select(MoveId.FISSURE); await game.phaseInterceptor.to("DamageAnimPhase"); expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp()); expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1); expect(allMoves[MoveId.FISSURE].calculateBattleAccuracy).toHaveReturnedWith(100); }); });