import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Corrosion", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH]) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.GRIMER) .enemyAbility(AbilityId.CORROSION) .enemyMoveset(MoveId.TOXIC); }); it("If a Poison- or Steel-type Pokémon with this Ability poisons a target with Synchronize, Synchronize does not gain the ability to poison Poison- or Steel-type Pokémon.", async () => { game.override.ability(AbilityId.SYNCHRONIZE); await game.classicMode.startBattle([SpeciesId.FEEBAS]); const playerPokemon = game.scene.getPlayerPokemon(); const enemyPokemon = game.scene.getEnemyPokemon(); expect(playerPokemon!.status).toBeUndefined(); game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to("BerryPhase"); expect(playerPokemon!.status).toBeDefined(); expect(enemyPokemon!.status).toBeUndefined(); }); });