import { allMoves } from "#app/data/data-lists"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Wonder Skin", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .moveset([MoveId.TACKLE, MoveId.CHARM]) .ability(AbilityId.BALL_FETCH) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.WONDER_SKIN) .enemyMoveset(MoveId.SPLASH); }); it("lowers accuracy of status moves to 50%", async () => { const moveToCheck = allMoves[MoveId.CHARM]; vi.spyOn(moveToCheck, "calculateBattleAccuracy"); await game.classicMode.startBattle([SpeciesId.PIKACHU]); game.move.select(MoveId.CHARM); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(50); }); it("does not lower accuracy of non-status moves", async () => { const moveToCheck = allMoves[MoveId.TACKLE]; vi.spyOn(moveToCheck, "calculateBattleAccuracy"); await game.classicMode.startBattle([SpeciesId.PIKACHU]); game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100); }); const bypassAbilities = [ [AbilityId.MOLD_BREAKER, "Mold Breaker"], [AbilityId.TERAVOLT, "Teravolt"], [AbilityId.TURBOBLAZE, "Turboblaze"], ]; bypassAbilities.forEach(ability => { it(`does not affect pokemon with ${ability[1]}`, async () => { const moveToCheck = allMoves[MoveId.CHARM]; // @ts-expect-error ts doesn't know that ability[0] is an ability and not a string... game.override.ability(ability[0]); vi.spyOn(moveToCheck, "calculateBattleAccuracy"); await game.classicMode.startBattle([SpeciesId.PIKACHU]); game.move.select(MoveId.CHARM); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100); }); }); });