import { BattlerIndex } from "#enums/battler-index"; import { isBetween } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Stakeout", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH, MoveId.SURF]) .ability(AbilityId.STAKEOUT) .battleStyle("single") .criticalHits(false) .startingLevel(100) .enemyLevel(100) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.SPLASH, MoveId.FLIP_TURN]) .startingWave(5); }); it("should do double damage to a pokemon that switched out", async () => { await game.classicMode.startBattle([SpeciesId.MILOTIC]); const [enemy1] = game.scene.getEnemyParty(); game.move.select(MoveId.SURF); await game.move.selectEnemyMove(MoveId.SPLASH); await game.toNextTurn(); const damage1 = enemy1.getInverseHp(); enemy1.hp = enemy1.getMaxHp(); game.move.select(MoveId.SPLASH); game.forceEnemyToSwitch(); await game.toNextTurn(); game.move.select(MoveId.SURF); game.forceEnemyToSwitch(); await game.toNextTurn(); expect(enemy1.isFainted()).toBe(false); expect(isBetween(enemy1.getInverseHp(), damage1 * 2 - 5, damage1 * 2 + 5)).toBe(true); }); it("should do double damage to a pokemon that switched out via U-Turn/etc", async () => { await game.classicMode.startBattle([SpeciesId.MILOTIC]); const [enemy1] = game.scene.getEnemyParty(); game.move.select(MoveId.SURF); await game.move.selectEnemyMove(MoveId.SPLASH); await game.toNextTurn(); const damage1 = enemy1.getInverseHp(); enemy1.hp = enemy1.getMaxHp(); game.move.select(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.FLIP_TURN); await game.toNextTurn(); game.move.select(MoveId.SURF); await game.move.selectEnemyMove(MoveId.FLIP_TURN); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(enemy1.isFainted()).toBe(false); expect(isBetween(enemy1.getInverseHp(), damage1 * 2 - 5, damage1 * 2 + 5)).toBe(true); }); });