import { BattlerIndex } from "#enums/battler-index"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { SpeciesId } from "#enums/species-id"; import { MovePhase } from "#app/phases/move-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Flash Fire", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .ability(AbilityId.FLASH_FIRE) .enemyAbility(AbilityId.BALL_FETCH) .startingLevel(20) .enemyLevel(20) .criticalHits(false); }); it("immune to Fire-type moves", async () => { game.override.enemyMoveset([MoveId.EMBER]).moveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.BLISSEY]); const blissey = game.scene.getPlayerPokemon()!; game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to(TurnEndPhase); expect(blissey.hp).toBe(blissey.getMaxHp()); }); it("not activate if the Pokémon is protected from the Fire-type move", async () => { game.override.enemyMoveset([MoveId.EMBER]).moveset([MoveId.PROTECT]); await game.classicMode.startBattle([SpeciesId.BLISSEY]); const blissey = game.scene.getPlayerPokemon()!; game.move.select(MoveId.PROTECT); await game.phaseInterceptor.to(TurnEndPhase); expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeUndefined(); }); it("activated by Will-O-Wisp", async () => { game.override.enemyMoveset([MoveId.WILL_O_WISP]).moveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.BLISSEY]); const blissey = game.scene.getPlayerPokemon()!; game.move.select(MoveId.SPLASH); await game.move.forceHit(); await game.phaseInterceptor.to(MovePhase, false); await game.move.forceHit(); await game.phaseInterceptor.to(TurnEndPhase); expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeDefined(); }); it("activated after being frozen", async () => { game.override.enemyMoveset([MoveId.EMBER]).moveset(MoveId.SPLASH).statusEffect(StatusEffect.FREEZE); await game.classicMode.startBattle([SpeciesId.BLISSEY]); const blissey = game.scene.getPlayerPokemon()!; game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to(TurnEndPhase); expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeDefined(); }); it("not passing with baton pass", async () => { game.override.enemyMoveset([MoveId.EMBER]).moveset([MoveId.BATON_PASS]); await game.classicMode.startBattle([SpeciesId.BLISSEY, SpeciesId.CHANSEY]); // ensure use baton pass after enemy moved game.move.select(MoveId.BATON_PASS); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to(TurnEndPhase); const chansey = game.scene.getPlayerPokemon()!; expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.CHANSEY); expect(chansey!.getTag(BattlerTagType.FIRE_BOOST)).toBeUndefined(); }); it("boosts Fire-type move when the ability is activated", async () => { game.override .enemyMoveset([MoveId.FIRE_PLEDGE]) .moveset([MoveId.EMBER, MoveId.SPLASH]) .enemyAbility(AbilityId.FLASH_FIRE) .ability(AbilityId.NONE); await game.classicMode.startBattle([SpeciesId.BLISSEY]); const blissey = game.scene.getPlayerPokemon()!; const initialHP = 1000; blissey.hp = initialHP; // first turn game.move.select(MoveId.EMBER); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to(TurnEndPhase); const originalDmg = initialHP - blissey.hp; expect(blissey.hp > 0); blissey.hp = initialHP; // second turn game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to(TurnEndPhase); const flashFireDmg = initialHP - blissey.hp; expect(flashFireDmg).toBeGreaterThan(originalDmg); }); it("still activates regardless of accuracy check", async () => { game.override .moveset(MoveId.FIRE_PLEDGE) .enemyMoveset(MoveId.EMBER) .enemyAbility(AbilityId.NONE) .ability(AbilityId.FLASH_FIRE) .enemySpecies(SpeciesId.BLISSEY); await game.classicMode.startBattle([SpeciesId.RATTATA]); const blissey = game.scene.getEnemyPokemon()!; const initialHP = 1000; blissey.hp = initialHP; // first turn game.move.select(MoveId.FIRE_PLEDGE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); await game.move.forceMiss(); await game.phaseInterceptor.to(TurnEndPhase); const originalDmg = initialHP - blissey.hp; expect(blissey.hp > 0); blissey.hp = initialHP; // second turn game.move.select(MoveId.FIRE_PLEDGE); await game.phaseInterceptor.to(TurnEndPhase); const flashFireDmg = initialHP - blissey.hp; expect(flashFireDmg).toBeGreaterThan(originalDmg); }); });