import { BattlerTagType } from "#enums/battler-tag-type"; import { StatusEffect } from "#enums/status-effect"; import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; describe("Moves - Fly", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset(MoveId.FLY) .battleStyle("single") .startingLevel(100) .enemySpecies(SpeciesId.SNORLAX) .enemyLevel(100) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.TACKLE); vi.spyOn(allMoves[MoveId.FLY], "accuracy", "get").mockReturnValue(100); }); it("should make the user semi-invulnerable, then attack over 2 turns", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.FLY); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeDefined(); expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS); expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(playerPokemon.getMoveQueue()[0].move).toBe(MoveId.FLY); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeUndefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); expect(playerPokemon.getMoveHistory()).toHaveLength(2); const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.FLY); expect(playerFly?.ppUsed).toBe(1); }); it("should not allow the user to evade attacks from Pokemon with No Guard", async () => { game.override.enemyAbility(AbilityId.NO_GUARD); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.FLY); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); }); it("should not expend PP when the attack phase is cancelled", async () => { game.override.enemyAbility(AbilityId.NO_GUARD).enemyMoveset(MoveId.SPORE); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.FLY); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeUndefined(); expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP); const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.FLY); expect(playerFly?.ppUsed).toBe(0); }); it("should be cancelled when another Pokemon uses Gravity", async () => { game.override.enemyMoveset([MoveId.SPLASH, MoveId.GRAVITY]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.FLY); await game.move.selectEnemyMove(MoveId.SPLASH); await game.toNextTurn(); await game.move.selectEnemyMove(MoveId.GRAVITY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.FLY); expect(playerFly?.ppUsed).toBe(0); }); });