import { BattlerIndex } from "#enums/battler-index"; import { ArenaTagSide } from "#enums/arena-tag-side"; import { allMoves } from "#app/data/data-lists"; import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect"; import { toDmgValue } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("AbilityId - Magic Guard", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.MAGIC_GUARD) .enemySpecies(SpeciesId.BLISSEY) .enemyAbility(AbilityId.NO_GUARD) .startingLevel(100) .enemyLevel(100); }); //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability) it.each<{ name: string; move?: MoveId; enemyMove?: MoveId }>([ { name: "Non-Volatile Status Conditions", enemyMove: MoveId.TOXIC }, { name: "Volatile Status Conditions", enemyMove: MoveId.LEECH_SEED }, { name: "Crash Damage", move: MoveId.HIGH_JUMP_KICK }, { name: "Variable Recoil Moves", move: MoveId.DOUBLE_EDGE }, { name: "HP% Recoil Moves", move: MoveId.CHLOROBLAST }, ])("should prevent damage from $name", async ({ move = MoveId.SPLASH, enemyMove = MoveId.SPLASH }) => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); // force a miss on HJK vi.spyOn(allMoves[MoveId.HIGH_JUMP_KICK], "accuracy", "get").mockReturnValue(0); game.move.use(move); await game.move.forceEnemyMove(enemyMove); await game.toEndOfTurn(); const magikarp = game.field.getPlayerPokemon(); expect(magikarp.hp).toBe(magikarp.getMaxHp()); }); it.each<{ abName: string; move?: MoveId; enemyMove?: MoveId; passive?: AbilityId; enemyAbility?: AbilityId }>([ { abName: "Bad Dreams", enemyMove: MoveId.SPORE, enemyAbility: AbilityId.BAD_DREAMS }, { abName: "Aftermath", move: MoveId.PSYCHIC_FANGS, enemyAbility: AbilityId.AFTERMATH }, { abName: "Innards Out", move: MoveId.PSYCHIC_FANGS, enemyAbility: AbilityId.INNARDS_OUT }, { abName: "Rough Skin", move: MoveId.PSYCHIC_FANGS, enemyAbility: AbilityId.ROUGH_SKIN }, { abName: "Dry Skin", move: MoveId.SUNNY_DAY, passive: AbilityId.DRY_SKIN }, { abName: "Liquid Ooze", move: MoveId.DRAIN_PUNCH, enemyAbility: AbilityId.LIQUID_OOZE }, ])( "should prevent damage from $abName", async ({ move = MoveId.SPLASH, enemyMove = MoveId.SPLASH, passive = AbilityId.BALL_FETCH, enemyAbility = AbilityId.BALL_FETCH, }) => { game.override.enemyLevel(1).passiveAbility(passive).enemyAbility(enemyAbility); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.use(move); await game.move.forceEnemyMove(enemyMove); await game.toEndOfTurn(); const magikarp = game.field.getPlayerPokemon(); expect(magikarp.hp).toBe(magikarp.getMaxHp()); }, ); it.each<{ name: string; move?: MoveId; enemyMove?: MoveId }>([ { name: "Struggle recoil", move: MoveId.STRUGGLE }, { name: "Self-induced HP cutting", move: MoveId.BELLY_DRUM }, { name: "Confusion self-damage", enemyMove: MoveId.CONFUSE_RAY }, ])("should not prevent damage from $name", async ({ move = MoveId.SPLASH, enemyMove = MoveId.SPLASH }) => { game.override.confusionActivation(true); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.use(move); await game.move.forceEnemyMove(enemyMove); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); // For confuse ray await game.toEndOfTurn(); const leadPokemon = game.field.getPlayerPokemon(); expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); }); it("should preserve toxic turn count and deal appropriate damage when disabled", async () => { game.override.statusEffect(StatusEffect.TOXIC); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.use(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.SPLASH); await game.toNextTurn(); const magikarp = game.field.getPlayerPokemon(); expect(magikarp.hp).toBe(magikarp.getMaxHp()); expect(magikarp.status?.toxicTurnCount).toBe(1); // have a few turns pass game.move.use(MoveId.SPLASH); await game.toNextTurn(); game.move.use(MoveId.SPLASH); await game.toNextTurn(); game.move.use(MoveId.SPLASH); await game.toNextTurn(); expect(magikarp.status?.toxicTurnCount).toBe(4); game.move.use(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.GASTRO_ACID); await game.toNextTurn(); expect(magikarp.status?.toxicTurnCount).toBe(5); expect(magikarp.getHpRatio(true)).toBeCloseTo(11 / 16, 1); }); it("should preserve burn physical damage halving & status catch boost", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); // NB: Burn applies directly to the physical dmg formula, so we can't just check attack here game.move.use(MoveId.TACKLE); await game.move.forceEnemyMove(MoveId.WILL_O_WISP); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); const magikarp = game.field.getPlayerPokemon(); expect(magikarp.hp).toBe(magikarp.getMaxHp()); expect(magikarp.status?.effect).toBe(StatusEffect.BURN); const blissey = game.field.getEnemyPokemon(); const prevDmg = blissey.getInverseHp(); blissey.hp = blissey.getMaxHp(); expect(getStatusEffectCatchRateMultiplier(magikarp.status!.effect)).toBe(1.5); game.move.use(MoveId.TACKLE); await game.toNextTurn(); const burntDmg = blissey.getInverseHp(); expect(burntDmg).toBeCloseTo(toDmgValue(prevDmg / 2), 0); }); it("should prevent damage from entry hazards, but not Toxic Spikes poison", async () => { game.scene.arena.addTag(ArenaTagType.SPIKES, -1, MoveId.SPIKES, 0, ArenaTagSide.PLAYER); game.scene.arena.addTag(ArenaTagType.TOXIC_SPIKES, -1, MoveId.TOXIC_SPIKES, 0, ArenaTagSide.PLAYER); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); // Magic guard prevented damage but not poison const player = game.field.getPlayerPokemon(); expect(player.hp).toBe(player.getMaxHp()); expect(player.status?.effect).toBe(StatusEffect.POISON); }); });