import { BattlerIndex } from "#enums/battler-index"; import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { NumberHolder } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Shield Dust", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.ONIX) .enemyAbility(AbilityId.SHIELD_DUST) .startingLevel(100) .moveset(MoveId.AIR_SLASH) .enemyMoveset(MoveId.TACKLE); }); it("Shield Dust", async () => { await game.classicMode.startBattle([SpeciesId.PIDGEOT]); game.scene.getEnemyPokemon()!.stats[Stat.SPDEF] = 10000; expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0); game.move.select(MoveId.AIR_SLASH); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase, false); // Shield Dust negates secondary effect const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase; const move = phase.move; expect(move.id).toBe(MoveId.AIR_SLASH); const chance = new NumberHolder(move.chance); applyAbAttrs("MoveEffectChanceMultiplierAbAttr", { pokemon: phase.getUserPokemon()!, chance, move, }); applyAbAttrs("IgnoreMoveEffectsAbAttr", { pokemon: phase.getFirstTarget()!, move, chance, }); expect(chance.value).toBe(0); }); //TODO King's Rock Interaction Unit Test });