import type { StatMultiplierAbAttrParams } from "#app/@types/ability-types"; import { allAbilities } from "#app/data/data-lists"; import { CommandPhase } from "#app/phases/command-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import { WeatherType } from "#enums/weather-type"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; describe("Abilities - Sand Veil", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH]) .enemySpecies(SpeciesId.MEOWSCARADA) .enemyAbility(AbilityId.INSOMNIA) .enemyMoveset(MoveId.TWISTER) .startingLevel(100) .enemyLevel(100) .weather(WeatherType.SANDSTORM) .battleStyle("double"); }); test("ability should increase the evasiveness of the source", async () => { await game.classicMode.startBattle([SpeciesId.SNORLAX, SpeciesId.BLISSEY]); const leadPokemon = game.scene.getPlayerField(); vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[AbilityId.SAND_VEIL]); const sandVeilAttr = allAbilities[AbilityId.SAND_VEIL].getAttrs("StatMultiplierAbAttr")[0]; vi.spyOn(sandVeilAttr, "apply").mockImplementation(({ stat, statVal }: StatMultiplierAbAttrParams) => { if (stat === Stat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) { statVal.value *= -1; // will make all attacks miss return true; } return false; }); expect(leadPokemon[0].hasAbility(AbilityId.SAND_VEIL)).toBe(true); expect(leadPokemon[1].hasAbility(AbilityId.SAND_VEIL)).toBe(false); game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to(CommandPhase); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEndPhase, false); expect(leadPokemon[0].isFullHp()).toBe(true); expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp()); }); });