import { RandomMoveAttr } from "#app/data/moves/move"; import { MoveResult } from "#enums/move-result"; import { getPokemonNameWithAffix } from "#app/messages"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#app/enums/ability-id"; import { WeatherType } from "#enums/weather-type"; import GameManager from "#test/testUtils/gameManager"; import i18next from "i18next"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Chilly Reception", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE, MoveId.SPLASH, MoveId.METRONOME]) .enemyMoveset(MoveId.SPLASH) .enemyAbility(AbilityId.BALL_FETCH) .ability(AbilityId.BALL_FETCH); }); it("should display message before use, switch the user out and change the weather to snow", async () => { await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]); const [slowking, meowth] = game.scene.getPlayerParty(); game.move.select(MoveId.CHILLY_RECEPTION); game.doSelectPartyPokemon(1); await game.toEndOfTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW); expect(game.scene.getPlayerPokemon()).toBe(meowth); expect(slowking.isOnField()).toBe(false); expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(game.textInterceptor.logs).toContain( i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }), ); }); it("should still change weather if user can't switch out", async () => { await game.classicMode.startBattle([SpeciesId.SLOWKING]); game.move.select(MoveId.CHILLY_RECEPTION); await game.toEndOfTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW); expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); }); it("should still switch out even if weather cannot be changed", async () => { await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]); expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW); const [slowking, meowth] = game.scene.getPlayerParty(); game.move.select(MoveId.SNOWSCAPE); await game.toNextTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW); game.move.select(MoveId.CHILLY_RECEPTION); game.doSelectPartyPokemon(1); // TODO: Uncomment lines once wimp out PR fixes force switches to not reset summon data immediately // await game.phaseInterceptor.to("SwitchSummonPhase", false); // expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); await game.toEndOfTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW); expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(game.scene.getPlayerPokemon()).toBe(meowth); expect(slowking.isOnField()).toBe(false); }); // Source: https://replay.pokemonshowdown.com/gen9ou-2367532550 it("should fail (while still displaying message) if neither weather change nor switch out succeeds", async () => { await game.classicMode.startBattle([SpeciesId.SLOWKING]); expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW); const slowking = game.scene.getPlayerPokemon()!; game.move.select(MoveId.SNOWSCAPE); await game.toNextTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW); game.move.select(MoveId.CHILLY_RECEPTION); game.doSelectPartyPokemon(1); await game.toEndOfTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW); expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); expect(game.scene.getPlayerPokemon()).toBe(slowking); expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(game.textInterceptor.logs).toContain( i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }), ); }); it("should succeed without message if called indirectly", async () => { vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.CHILLY_RECEPTION); await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]); const [slowking, meowth] = game.scene.getPlayerParty(); game.move.select(MoveId.METRONOME); game.doSelectPartyPokemon(1); await game.toEndOfTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW); expect(game.scene.getPlayerPokemon()).toBe(meowth); expect(slowking.isOnField()).toBe(false); expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(game.textInterceptor.logs).not.toContain( i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }), ); }); // Bugcheck test for enemy AI bug it("check case - enemy not selecting chilly reception doesn't change weather", async () => { game.override.enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]); await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]); game.move.select(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.TACKLE); await game.toEndOfTurn(); expect(game.scene.arena.weather?.weatherType).toBeUndefined(); }); });