import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Arena - Grassy Terrain", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .criticalHits(false) .enemyLevel(1) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.STURDY) .enemyMoveset(MoveId.FLY) .moveset([MoveId.GRASSY_TERRAIN, MoveId.EARTHQUAKE]) .ability(AbilityId.NO_GUARD); }); it("halves the damage of Earthquake", async () => { await game.classicMode.startBattle([SpeciesId.TAUROS]); const eq = allMoves[MoveId.EARTHQUAKE]; vi.spyOn(eq, "calculateBattlePower"); game.move.select(MoveId.EARTHQUAKE); await game.toNextTurn(); expect(eq.calculateBattlePower).toHaveReturnedWith(100); game.move.select(MoveId.GRASSY_TERRAIN); await game.toNextTurn(); game.move.select(MoveId.EARTHQUAKE); await game.phaseInterceptor.to("BerryPhase"); expect(eq.calculateBattlePower).toHaveReturnedWith(50); }); it("Does not halve the damage of Earthquake if opponent is not grounded", async () => { await game.classicMode.startBattle([SpeciesId.NINJASK]); const eq = allMoves[MoveId.EARTHQUAKE]; vi.spyOn(eq, "calculateBattlePower"); game.move.select(MoveId.GRASSY_TERRAIN); await game.toNextTurn(); game.move.select(MoveId.EARTHQUAKE); await game.phaseInterceptor.to("BerryPhase"); expect(eq.calculateBattlePower).toHaveReturnedWith(100); }); });