import { BattleStyle } from "#app/enums/battle-style"; import { CommandPhase } from "#app/phases/command-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; import i18next from "#app/plugins/i18n"; import { UiMode } from "#enums/ui-mode"; import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Ability Timing", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.INTIMIDATE) .ability(AbilityId.BALL_FETCH); vi.spyOn(i18next, "t"); }); it("should trigger after switch check", async () => { game.settings.battleStyle = BattleStyle.SWITCH; await game.classicMode.runToSummon([SpeciesId.EEVEE, SpeciesId.FEEBAS]); game.onNextPrompt( "CheckSwitchPhase", UiMode.CONFIRM, () => { game.setMode(UiMode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase), ); await game.phaseInterceptor.to("MessagePhase"); expect(i18next.t).toHaveBeenCalledWith("battle:statFell", expect.objectContaining({ count: 1 })); }); });