import { globalScene } from "#app/global-scene"; import { Phase } from "#app/phase"; import type { EndCardPhase } from "./end-card-phase"; import { TitlePhase } from "./title-phase"; export class PostGameOverPhase extends Phase { private endCardPhase: EndCardPhase | null; constructor(endCardPhase?: EndCardPhase) { super(); this.endCardPhase = endCardPhase!; // TODO: is this bang correct? } start() { super.start(); const saveAndReset = () => { globalScene.gameData.saveAll(true, true, true).then(success => { if (!success) { return globalScene.reset(true); } globalScene.gameData .tryClearSession(globalScene.sessionSlotId) .then((success: boolean | [boolean, boolean]) => { if (!success[0]) { return globalScene.reset(true); } globalScene.reset(); globalScene.unshiftPhase(new TitlePhase()); this.end(); }); }); }; if (this.endCardPhase) { globalScene.ui.fadeOut(500).then(() => { globalScene.ui.getMessageHandler().bg.setVisible(true); this.endCardPhase?.endCard.destroy(); this.endCardPhase?.text.destroy(); saveAndReset(); }); } else { saveAndReset(); } } }