ProtectedawaitingProtectedcursorProtectedmodeProtectedonProtectedtextProtectedtextCalled when the player returns back to the menu Uses the functions clearCursor() and clearRuns()
To be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
Add the sprite to be displayed at the end of messages with prompts
the container to add the sprite to
Create a semi transparent overlay that will get shown during tutorials
the container to add the overlay to
Performs a certain action based on the button pressed by the user
The user can navigate through the runs with Button.UP/Button.DOWN. Button.ACTION allows the user to access more information about their runs. Button.CANCEL allows the user to go back.
ProtectedsetChanges the style of the mouse cursor.
cursor style to apply
Optional_name: stringOptionaldelay: null | numberOptionalcallback: null | FunctionOptionalcallbackDelay: null | numberOptionalprompt: null | booleanOptionalpromptDelay: null | numberOptionalcallback: null | FunctionOptionalcallbackDelay: null | numberOptionaldelay: null | numberOptionalcallback: null | FunctionOptionalcallbackDelay: null | numberOptionalprompt: null | booleanOptionalpromptDelay: null | number
RunHistoryUiHandler handles the UI of the Run History Menu Run History itself is broken into an array of RunEntryContainer objects that can show the user basic details about their run and allow them to access more details about their run through cursor action. It navigates similarly to the UI of the save slot select menu. The only valid input buttons are Button.ACTION and Button.CANCEL.