OptionalbattleCount: numberOptionalstackCount: numberGoes through existing modifiers for any that match the selected modifier, which will then either add it to the existing modifiers if none were found or, if one was found, it will refresh battleCount.
PersistentModifier array of the player's modifiers
N/A
true if the modifier was successfully added or applied, false otherwise
Increases the chance of a double battle occurring
NumberHolder for double battle chance
true
Optional_virtual: booleanOptional_forThreshold: booleanLapses the battleCount by 1.
passed arguments (not in use here)
true if the battleCount is greater than 0
Updates an existing modifier with a new maxBattles and battleCount.
Checks if Modifier should be applied
parameters passed to Modifier.apply
always true by default
Modifier used for passive items, specifically lures, that temporarily increases the chance of a double battle.
See
apply