import { AbilityId } from "#enums/ability-id"; import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - U-turn", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.MAGIKARP) .startingLevel(90) .startingWave(97) .moveset([MoveId.U_TURN]) .enemyMoveset(MoveId.SPLASH) .criticalHits(false); }); it("triggers regenerator a single time when a regenerator user switches out with u-turn", async () => { // arrange const playerHp = 1; game.override.ability(AbilityId.REGENERATOR); await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]); game.field.getPlayerPokemon().hp = playerHp; // act game.move.select(MoveId.U_TURN); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); // assert expect(game.scene.getPlayerParty()[1].hp).toEqual( Math.floor(game.scene.getPlayerParty()[1].getMaxHp() * 0.33 + playerHp), ); expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.SHUCKLE); }); it("triggers rough skin on the u-turn user before a new pokemon is switched in", async () => { // arrange game.override.enemyAbility(AbilityId.ROUGH_SKIN); await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]); // act game.move.select(MoveId.U_TURN); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("SwitchPhase", false); // assert const playerPkm = game.field.getPlayerPokemon(); expect(playerPkm.hp).not.toEqual(playerPkm.getMaxHp()); expect(game.field.getEnemyPokemon().waveData.abilityRevealed).toBe(true); // proxy for asserting ability activated expect(playerPkm.species.speciesId).toEqual(SpeciesId.RAICHU); expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); }); it("triggers contact abilities on the u-turn user (eg poison point) before a new pokemon is switched in", async () => { // arrange game.override.enemyAbility(AbilityId.POISON_POINT); await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]); vi.spyOn(game.field.getEnemyPokemon(), "randBattleSeedInt").mockReturnValue(0); // act game.move.select(MoveId.U_TURN); await game.phaseInterceptor.to("SwitchPhase", false); // assert const playerPkm = game.field.getPlayerPokemon(); expect(playerPkm.status?.effect).toEqual(StatusEffect.POISON); expect(playerPkm.species.speciesId).toEqual(SpeciesId.RAICHU); expect(game.field.getEnemyPokemon().waveData.abilityRevealed).toBe(true); // proxy for asserting ability activated expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); }); it("still forces a switch if u-turn KO's the opponent", async () => { game.override.startingLevel(1000); // Ensure that U-Turn KO's the opponent await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]); const enemy = game.field.getEnemyPokemon(); // KO the opponent with U-Turn game.move.select(MoveId.U_TURN); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.isFainted()).toBe(true); // Check that U-Turn forced a switch expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.SHUCKLE); }); it("should not crash when KOing the user from a reactive effect", async () => { game.override.enemyAbility(AbilityId.ROUGH_SKIN); await game.classicMode.startBattle([SpeciesId.SHEDINJA, SpeciesId.FEEBAS]); const player1 = game.field.getPlayerPokemon(); game.move.use(MoveId.U_TURN); game.doSelectPartyPokemon(1); await game.toEndOfTurn(); expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.FEEBAS); expect(player1).toHaveFainted(); }); it("should not crash when KOing the user via Destiny Bond", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]); const feebas = game.field.getPlayerPokemon(); const karp = game.field.getEnemyPokemon(); karp.hp = 1; game.move.use(MoveId.U_TURN); game.doSelectPartyPokemon(1); await game.move.forceEnemyMove(MoveId.DESTINY_BOND); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toEndOfTurn(); expect(karp).toHaveFainted(); expect(feebas).toHaveFainted(); expect(feebas.isOnField()).toBe(false); // Make sure feebas' faint phase runs before being switched out (since that was the root cause of the crash) const logs = game.phaseInterceptor.log; expect(logs).toContain("SwitchSummonPhase"); expect(logs).toContain("FaintPhase"); expect(logs.indexOf("SwitchSummonPhase")).toBeGreaterThan(logs.indexOf("FaintPhase")); }); });