import { Biome } from "#app/enums/biome"; import { Species } from "#app/enums/species"; import { GameModes } from "#app/game-mode"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import GameManager from "./utils/gameManager"; const FinalWave = { Classic: 200, }; describe("Final Boss", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.startingWave(FinalWave.Classic).startingBiome(Biome.END).disableCrits(); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); it("should spawn Eternatus on wave 200 in END biome", async () => { await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC); expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic); expect(game.scene.arena.biomeType).toBe(Biome.END); expect(game.scene.getEnemyPokemon()!.species.speciesId).toBe(Species.ETERNATUS); }); it("should NOT spawn Eternatus before wave 200 in END biome", async () => { game.override.startingWave(FinalWave.Classic - 1); await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC); expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic); expect(game.scene.arena.biomeType).toBe(Biome.END); expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS); }); it("should NOT spawn Eternatus outside of END biome", async () => { game.override.startingBiome(Biome.FOREST); await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC); expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic); expect(game.scene.arena.biomeType).not.toBe(Biome.END); expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS); }); it("should not have passive enabled on Eternatus", async () => { await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC); const eternatus = game.scene.getEnemyPokemon(); expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS); expect(eternatus?.hasPassive()).toBe(false); }); it.todo("should change form on direct hit down to last boss fragment", () => {}); });