import { BattlerIndex } from "#enums/battler-index"; import { PokemonType } from "#enums/pokemon-type"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; import { Challenges } from "#enums/challenges"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Inverse Battle", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1); game.override .battleStyle("single") .starterSpecies(SpeciesId.FEEBAS) .ability(AbilityId.BALL_FETCH) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("Immune types are 2x effective - Thunderbolt against Ground Type", async () => { game.override.moveset([MoveId.THUNDERBOLT]).enemySpecies(SpeciesId.SANDSHREW); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.THUNDERBOLT); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); it("2x effective types are 0.5x effective - Thunderbolt against Flying Type", async () => { game.override.moveset([MoveId.THUNDERBOLT]).enemySpecies(SpeciesId.PIDGEY); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.THUNDERBOLT); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(0.5); }); it("0.5x effective types are 2x effective - Thunderbolt against Electric Type", async () => { game.override.moveset([MoveId.THUNDERBOLT]).enemySpecies(SpeciesId.CHIKORITA); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.THUNDERBOLT); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); it("Stealth Rock follows the inverse matchups - Stealth Rock against Charizard deals 1/32 of max HP", async () => { game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, MoveId.STEALTH_ROCK, 0); game.override.enemySpecies(SpeciesId.CHARIZARD).enemyLevel(100); await game.challengeMode.startBattle(); const charizard = game.scene.getEnemyPokemon()!; const maxHp = charizard.getMaxHp(); const damage_prediction = Math.max(Math.round(charizard.getMaxHp() / 32), 1); console.log("Damage calcuation before round: " + charizard.getMaxHp() / 32); const currentHp = charizard.hp; const expectedHP = maxHp - damage_prediction; console.log( "Charizard's max HP: " + maxHp, "Damage: " + damage_prediction, "Current HP: " + currentHp, "Expected HP: " + expectedHP, ); expect(currentHp).toBeGreaterThan((maxHp * 31) / 32 - 1); }); it("Freeze Dry is 2x effective against Water Type like other Ice type Move - Freeze Dry against Squirtle", async () => { game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.SQUIRTLE); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); it("Water Absorb should heal against water moves - Water Absorb against Water gun", async () => { game.override.moveset([MoveId.WATER_GUN]).enemyAbility(AbilityId.WATER_ABSORB); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; enemy.hp = enemy.getMaxHp() - 1; game.move.select(MoveId.WATER_GUN); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.hp).toBe(enemy.getMaxHp()); }); it("Fire type does not get burned - Will-O-Wisp against Charmander", async () => { game.override.moveset([MoveId.WILL_O_WISP]).enemySpecies(SpeciesId.CHARMANDER); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.WILL_O_WISP); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.move.forceHit(); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.status?.effect).not.toBe(StatusEffect.BURN); }); it("Electric type does not get paralyzed - Nuzzle against Pikachu", async () => { game.override.moveset([MoveId.NUZZLE]).enemySpecies(SpeciesId.PIKACHU).enemyLevel(50); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.NUZZLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.status?.effect).not.toBe(StatusEffect.PARALYSIS); }); it("Ground type is not immune to Thunder Wave - Thunder Wave against Sandshrew", async () => { game.override.moveset([MoveId.THUNDER_WAVE]).enemySpecies(SpeciesId.SANDSHREW); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.THUNDER_WAVE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.move.forceHit(); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.status?.effect).toBe(StatusEffect.PARALYSIS); }); it("Anticipation should trigger on 2x effective moves", async () => { game.override.moveset([MoveId.THUNDERBOLT]).enemySpecies(SpeciesId.SANDSHREW).enemyAbility(AbilityId.ANTICIPATION); await game.challengeMode.startBattle(); expect(game.scene.getEnemyPokemon()?.waveData.abilitiesApplied).toContain(AbilityId.ANTICIPATION); }); it("Conversion 2 should change the type to the resistive type - Conversion 2 against Dragonite", async () => { game.override.moveset([MoveId.CONVERSION_2]).enemyMoveset(MoveId.DRAGON_CLAW); await game.challengeMode.startBattle(); const player = game.scene.getPlayerPokemon()!; game.move.select(MoveId.CONVERSION_2); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("TurnEndPhase"); expect(player.getTypes()[0]).toBe(PokemonType.DRAGON); }); it("Flying Press should be 0.25x effective against Grass + Dark Type - Flying Press against Meowscarada", async () => { game.override.moveset([MoveId.FLYING_PRESS]).enemySpecies(SpeciesId.MEOWSCARADA); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FLYING_PRESS); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(0.25); }); it("Scrappy ability has no effect - Tackle against Ghost Type still 2x effective with Scrappy", async () => { game.override.moveset([MoveId.TACKLE]).ability(AbilityId.SCRAPPY).enemySpecies(SpeciesId.GASTLY); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); it("FORESIGHT has no effect - Tackle against Ghost Type still 2x effective with Foresight", async () => { game.override.moveset([MoveId.FORESIGHT, MoveId.TACKLE]).enemySpecies(SpeciesId.GASTLY); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FORESIGHT); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("TurnEndPhase"); game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); });