import { Stat } from "#enums/stat"; import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { SpeciesId } from "#enums/species-id"; describe("Moves - Fissure", () => { let phaserGame: Phaser.Game; let game: GameManager; let partyPokemon: PlayerPokemon; let enemyPokemon: EnemyPokemon; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(async () => { game = new GameManager(phaserGame); game.override .battleStyle("single") .disableCrits() .starterSpecies(SpeciesId.SNORLAX) .moveset([MoveId.FISSURE]) .passiveAbility(AbilityId.BALL_FETCH) .startingLevel(100) .enemySpecies(SpeciesId.SNORLAX) .enemyMoveset(MoveId.SPLASH) .enemyPassiveAbility(AbilityId.BALL_FETCH) .enemyLevel(100); await game.classicMode.startBattle(); partyPokemon = game.scene.getPlayerParty()[0]; enemyPokemon = game.scene.getEnemyPokemon()!; }); it("ignores damage modification from abilities, for example FUR_COAT", async () => { game.override.ability(AbilityId.NO_GUARD).enemyAbility(AbilityId.FUR_COAT); game.move.select(MoveId.FISSURE); await game.phaseInterceptor.to(DamageAnimPhase, true); expect(enemyPokemon.isFainted()).toBe(true); }); it("ignores user's ACC stat stage", async () => { vi.spyOn(partyPokemon, "getAccuracyMultiplier"); partyPokemon.setStatStage(Stat.ACC, -6); game.move.select(MoveId.FISSURE); // wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage await game.phaseInterceptor.to(TurnEndPhase); expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1); }); it("ignores target's EVA stat stage", async () => { vi.spyOn(partyPokemon, "getAccuracyMultiplier"); enemyPokemon.setStatStage(Stat.EVA, 6); game.move.select(MoveId.FISSURE); // wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage await game.phaseInterceptor.to(TurnEndPhase); expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1); }); });