import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Items - Leftovers", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .startingLevel(2000) .ability(AbilityId.UNNERVE) .moveset([MoveId.SPLASH]) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.UNNERVE) .enemyMoveset(MoveId.TACKLE) .startingHeldItems([{ name: "LEFTOVERS", count: 1 }]); }); it("leftovers works", async () => { await game.classicMode.startBattle([SpeciesId.ARCANINE]); // Make sure leftovers are there expect(game.scene.modifiers[0].type.id).toBe("LEFTOVERS"); const leadPokemon = game.scene.getPlayerPokemon()!; // We should have full hp expect(leadPokemon.isFullHp()).toBe(true); game.move.select(MoveId.SPLASH); // We should have less hp after the attack await game.phaseInterceptor.to(DamageAnimPhase, false); expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); const leadHpAfterDamage = leadPokemon.hp; // Check if leftovers heal us await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBeGreaterThan(leadHpAfterDamage); }); });