import { Stat } from "#enums/stat"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { BattlerIndex } from "#enums/battler-index"; import { SpeciesId } from "#enums/species-id"; // See also: TypeImmunityAbAttr describe("Abilities - Volt Absorb", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleStyle("single").disableCrits(); }); it("does not activate when CHARGE is used", async () => { const moveToUse = MoveId.CHARGE; const ability = AbilityId.VOLT_ABSORB; game.override .moveset([moveToUse]) .ability(ability) .enemyMoveset([MoveId.SPLASH]) .enemySpecies(SpeciesId.DUSKULL) .enemyAbility(AbilityId.BALL_FETCH); await game.classicMode.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(moveToUse); await game.phaseInterceptor.to(TurnEndPhase); expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(1); expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined(); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); }); it("should activate regardless of accuracy checks", async () => { game.override .moveset(MoveId.THUNDERBOLT) .enemyMoveset(MoveId.SPLASH) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.VOLT_ABSORB); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.THUNDERBOLT); enemyPokemon.hp = enemyPokemon.hp - 1; await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("MoveEffectPhase"); await game.move.forceMiss(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => { game.override .moveset(MoveId.THUNDERBOLT) .enemyMoveset(MoveId.DIVE) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.VOLT_ABSORB); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.THUNDERBOLT); enemyPokemon.hp = enemyPokemon.hp - 1; await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); }); });