import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Super Luck", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.TACKLE]) .ability(AbilityId.SUPER_LUCK) .battleStyle("single") .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should increase the user's crit stage by 1", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemy = game.scene.getEnemyPokemon()!; const critSpy = vi.spyOn(enemy, "getCritStage"); // crit stage is called on enemy game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to("BerryPhase"); expect(critSpy).toHaveReturnedWith(1); }); });