import { MoveId } from "#enums/move-id"; import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Contrary", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.BULBASAUR) .enemyAbility(AbilityId.CONTRARY) .ability(AbilityId.INTIMIDATE) .enemyMoveset(MoveId.SPLASH); }); it("should invert stat changes when applied", async () => { await game.classicMode.startBattle([SpeciesId.SLOWBRO]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); }); describe("With Clear Body", () => { it("should apply positive effects", async () => { game.override.enemyPassiveAbility(AbilityId.CLEAR_BODY).moveset([MoveId.TAIL_WHIP]); await game.classicMode.startBattle([SpeciesId.SLOWBRO]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); game.move.select(MoveId.TAIL_WHIP); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(1); }); it("should block negative effects", async () => { game.override.enemyPassiveAbility(AbilityId.CLEAR_BODY).enemyMoveset(MoveId.HOWL).moveset([MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.SLOWBRO]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); }); }); });