# SPDX-FileCopyrightText: 2024-2025 NONE # # SPDX-License-Identifier: CC0-1.0 # This file lists revisions of large-scale formatting, style and code movement changes so that # they can be excluded from git blame results. # # To set this file as the default ignore file for git blame, run: # $ git config --local blame.ignoreRevsFile .git-blame-ignore-revs # ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) bac6c22973fedff868e73a989443035c672e8f57 # [Refactor] use typescript strict-null (#3259) a07d2c57a44361f4ad48e024067c9b7638c0d84d # [Test] Replace `doAttack()` with `move.select()` in tests (#3567) 828897316e089ba390bc5fd3503e9175c7f45e8e # [Misc] Add eslint rule to enforce indenting of `case` statements (#4692) 39abac65be26c2004ea1ca9a686cc8d7b35efb65 # [Refactor] Create global scene variable (#4766) 0107b1d47ea4a898f39dd3534fcccd4241c03470 # [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 408b66f9135004e128d7d737904facc30529c771 # [Biome] Add and apply `lint/style/noNamespaceImport` (#5650) 6f56dce7712c609dc78f7ff11650eb6a34f8f661 # [Test] Remove deprecated test funcs (#5906) a33638a7a36b01935e40ea876532c770b53f0994 # [Test] Remove redundant entries and `Array.fill()` in moveset overrides (#5907) cdda539ac5609c1f0fa5da0114ee51d5bff82bf5 # [Test] Condensed all `game.override` calls into 1 chained line where possible (#5926) 061c9872658011c1eefba3c10b2de33bdff8a0b0 # [Test] Remove unneeded `mockRestore` and `testTimeout` calls in tests (#5927) 0918985a63cc8795bc9a45d8ceacdfaca5f12ee7 # [Misc] Improve enum naming (#5933) 9dcb904649474b9ccec52b7d1251ee731b5edabf # [Dev] Enable Biome checking of `ability.ts` (#5948) 75beec12a892d28b51d8cbd859a28fc793617736 # [Dev] Enable Biome import sorting (#6052) 8cf1b9f766051bd610ac803222272d6e7287571d # [Misc] Standardize-file-names (#6137) 51d4c33de056dad78990b82aedd9f1b527d05d6d # [Test] Cleaned up tests to use updated test utils; part 1 (#6176) 87340624011bc8a68a9181ac2917cddb81eb073c # [Test] Replaced all instances of `game.scene.getXXXPokemon()!` inside tests with `game.field.getXXXPokemon()` (#6178) 8da02bad50995077243c8036aeef215ef42b42d4 # [Refactor] Remove `null` from `PhaseManager.currentPhase` signature (#6243) d5e6670456acf3af98fac5bf7a20dc6cb3854c98 # [Dev] Migrated to Biome 2.2.3, added more rules (#6259) c0da686ba0da1b08b56e4117839d9d45ed95e69a # [Misc] Make the repo REUSE compliant (#6474) 6766940fa15202c9995f2fed7287bf85939d9816 # [Test] Updated more uses of `game.scene.getEnemyField` and `game.scene.getPlayerField` to use updated test utils (#6524) 3d9e493e5f550ca933413c015bbb644398b1a8a7 # [Refactor] Remove `isNullOrUndefined` in favor of loose check against null (#6549) c7a2c666af0009bb347616cefd9a767fb66b4b46 # [Refactor][Dev] Move public to its own submodule (#6590) c695df777c041e9a2e747fd2767249cbb1235868 # [Dev] Improve typescript performance and version bump node and dependencies (#6627) f4456f6c7cd77ecdb680517364b97fde9c07293f # [Dev] Enable linting of `move.ts` and update Biome to 2.3.2 (#6688) d0ddcaa7a3a9dd262577abf60e40dcc8834faf7b # [Dev] Update Biome from `2.3.2` to `2.3.8` (#6799) b6bd9566e24729e4677f1afb60da159425a9f60d