import type { MockGameObject } from "../mockGameObject"; export default class MockGraphics implements MockGameObject { private scene; public list: MockGameObject[] = []; public name: string; public active = true; constructor(textureManager, _config) { this.scene = textureManager.scene; } fillStyle(_color): this { // Sets the fill style to be used by the fill methods. return this; } beginPath(): this { // Starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path. return this; } fillRect(_x, _y, _width, _height): this { // Adds a rectangle shape to the path which is filled when you call fill(). return this; } createGeometryMask(): this { // Creates a geometry mask. return this; } setOrigin(_x, _y): this { return this; } setAlpha(_alpha): this { return this; } setVisible(_visible): this { return this; } setName(_name) { return this; } once(_event, _callback, _source) { return this; } removeFromDisplayList(): this { // same as remove or destroy return this; } addedToScene() { // This callback is invoked when this Game Object is added to a Scene. } setPositionRelative(_source, _x, _y): this { /// Sets the position of this Game Object to be a relative position from the source Game Object. return this; } destroy() { this.list = []; } setScale(_scale): this { return this; } off(_event, _callback, _source): this { return this; } add(obj): this { // Adds a child to this Game Object. this.list.push(obj); return this; } removeAll() { // Removes all Game Objects from this Container. this.list = []; } addAt(obj, index) { // Adds a Game Object to this Container at the given index. this.list.splice(index, 0, obj); } remove(obj) { const index = this.list.indexOf(obj); if (index !== -1) { this.list.splice(index, 1); } } getIndex(obj) { const index = this.list.indexOf(obj); return index || -1; } getAt(index) { return this.list[index]; } getAll() { return this.list; } copyPosition(_source): this { return this; } setActive(active: boolean): this { this.active = active; return this; } }