import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import Overrides from "#app/overrides"; import { Species } from "#enums/species"; import { MoveEffectPhase } from "#app/phases"; import { Moves } from "#enums/moves"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { allMoves } from "#app/data/move.js"; describe("Moves - Hard Press", () => { let phaserGame: Phaser.Game; let game: GameManager; const moveToCheck = allMoves[Moves.HARD_PRESS]; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH); game.override.enemySpecies(Species.MUNCHLAX); vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HARD_PRESS]); vi.spyOn(moveToCheck, "calculateBattlePower"); }); it("should return 100 power if target HP ratio is at 100%", async () => { await game.startBattle([Species.PIKACHU]); game.doAttack(getMovePosition(game.scene, 0, Moves.HARD_PRESS)); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(100); }); it("should return 50 power if target HP ratio is at 50%", async () => { await game.startBattle([Species.PIKACHU]); const targetHpRatio = .5; const enemy = game.scene.getEnemyPokemon(); vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio); game.doAttack(getMovePosition(game.scene, 0, Moves.HARD_PRESS)); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(50); }); it("should return 1 power if target HP ratio is at 1%", async () => { await game.startBattle([Species.PIKACHU]); const targetHpRatio = .01; const enemy = game.scene.getEnemyPokemon(); vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio); game.doAttack(getMovePosition(game.scene, 0, Moves.HARD_PRESS)); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1); }); it("should return 1 power if target HP ratio is less than 1%", async () => { await game.startBattle([Species.PIKACHU]); const targetHpRatio = .005; const enemy = game.scene.getEnemyPokemon(); vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio); game.doAttack(getMovePosition(game.scene, 0, Moves.HARD_PRESS)); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1); }); });