import { BattlerIndex } from "#app/battle"; import { RandomMoveAttr } from "#app/data/moves/move"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Ability Ignores", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([Moves.MOONGEIST_BEAM, Moves.SUNSTEEL_STRIKE, Moves.PHOTON_GEYSER, Moves.METRONOME]) .ability(Abilities.STURDY) .startingLevel(200) .battleStyle("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.STURDY) .enemyMoveset(Moves.SPLASH); }); it.each<{ name: string; move: Moves }>([ { name: "Sunsteel Strike", move: Moves.SUNSTEEL_STRIKE }, { name: "Moongeist Beam", move: Moves.MOONGEIST_BEAM }, { name: "Photon Geyser", move: Moves.PHOTON_GEYSER }, ])("$name should ignore enemy abilities during move use", async () => { await game.classicMode.startBattle([Species.NECROZMA]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.MOONGEIST_BEAM); await game.phaseInterceptor.to("MoveEffectPhase"); expect(game.scene.arena.ignoreAbilities).toBe(true); expect(game.scene.arena.ignoringEffectSource).toBe(player.getBattlerIndex()); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.arena.ignoreAbilities).toBe(false); expect(enemy.isFainted()).toBe(true); }); it("should not ignore enemy abilities when called by metronome", async () => { await game.classicMode.startBattle([Species.MILOTIC]); vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(Moves.PHOTON_GEYSER); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.METRONOME); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.isFainted()).toBe(false); expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].move).toBe(Moves.PHOTON_GEYSER); }); it("should not ignore enemy abilities when called by Mirror Move", async () => { game.override.moveset(Moves.MIRROR_MOVE).enemyMoveset(Moves.SUNSTEEL_STRIKE); await game.classicMode.startBattle([Species.MILOTIC]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.MIRROR_MOVE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.isFainted()).toBe(false); expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].move).toBe(Moves.SUNSTEEL_STRIKE); }); // TODO: Verify this behavior on cart it("should ignore enemy abilities when called by Instruct", async () => { game.override.moveset([Moves.SUNSTEEL_STRIKE, Moves.INSTRUCT]).battleStyle("double"); await game.classicMode.startBattle([Species.SOLGALEO, Species.LUNALA]); const solgaleo = game.scene.getPlayerPokemon()!; game.move.select(Moves.SUNSTEEL_STRIKE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("MoveEffectPhase"); // initial attack await game.phaseInterceptor.to("MoveEffectPhase"); // instruct await game.phaseInterceptor.to("MoveEffectPhase"); // instructed move use expect(game.scene.arena.ignoreAbilities).toBe(true); expect(game.scene.arena.ignoringEffectSource).toBe(solgaleo.getBattlerIndex()); await game.phaseInterceptor.to("BerryPhase"); // Both the initial and redirected instruct use ignored sturdy const [enemy1, enemy2] = game.scene.getEnemyField(); expect(enemy1.isFainted()).toBe(true); expect(enemy2.isFainted()).toBe(true); }); });