import { SPLASH_ONLY } from "../utils/testUtils"; import { BerryPhase, MessagePhase, TurnInitPhase, FaintPhase } from "#app/phases"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test, it } from "vitest"; import GameManager from "../utils/gameManager"; import { getMovePosition } from "../utils/gameManagerUtils"; import { BattleStat } from "#app/data/battle-stat"; const TIMEOUT = 20 * 1000; describe("Moves - Parting Shot", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.moveset([Moves.PARTING_SHOT, Moves.SPLASH]); game.override.enemyMoveset(SPLASH_ONLY); game.override.startingLevel(5); game.override.enemyLevel(5); }); test( "Parting Shot when buffed by prankster should fail against dark types", async () => { game.override .enemySpecies(Species.POOCHYENA) .ability(Abilities.PRANKSTER); await game.startBattle([Species.MURKROW, Species.MEOWTH]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT)); await game.phaseInterceptor.to(BerryPhase, false); const battleStatsOpponent = enemyPokemon.summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); test( "Parting shot should fail against good as gold ability", async () => { game.override .enemySpecies(Species.GHOLDENGO) .enemyAbility(Abilities.GOOD_AS_GOLD); await game.startBattle([Species.MURKROW, Species.MEOWTH]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT)); await game.phaseInterceptor.to(BerryPhase, false); const battleStatsOpponent = enemyPokemon.summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); it.skip( // TODO: fix this bug to pass the test! "Parting shot should fail if target is -6/-6 de-buffed", async () => { game.override.moveset([Moves.PARTING_SHOT, Moves.MEMENTO, Moves.SPLASH]); await game.startBattle([Species.MEOWTH, Species.MEOWTH, Species.MEOWTH, Species.MURKROW, Species.ABRA]); // use Memento 3 times to debuff enemy game.doAttack(getMovePosition(game.scene, 0, Moves.MEMENTO)); await game.phaseInterceptor.to(FaintPhase); expect(game.scene.getParty()[0].isFainted()).toBe(true); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to(TurnInitPhase, false); game.doAttack(getMovePosition(game.scene, 0, Moves.MEMENTO)); await game.phaseInterceptor.to(FaintPhase); expect(game.scene.getParty()[0].isFainted()).toBe(true); game.doSelectPartyPokemon(2); await game.phaseInterceptor.to(TurnInitPhase, false); game.doAttack(getMovePosition(game.scene, 0, Moves.MEMENTO)); await game.phaseInterceptor.to(FaintPhase); expect(game.scene.getParty()[0].isFainted()).toBe(true); game.doSelectPartyPokemon(3); // set up done await game.phaseInterceptor.to(TurnInitPhase, false); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); const battleStatsOpponent = enemyPokemon.summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-6); expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-6); // now parting shot should fail game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT)); await game.phaseInterceptor.to(BerryPhase, false); expect(battleStatsOpponent[BattleStat.ATK]).toBe(-6); expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-6); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); it.skip( // TODO: fix this bug to pass the test! "Parting shot shouldn't allow switch out when mist is active", async () => { game.override .enemySpecies(Species.ALTARIA) .enemyAbility(Abilities.NONE) .enemyMoveset(Array(4).fill(Moves.MIST)); await game.startBattle([Species.SNORLAX, Species.MEOWTH]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT)); await game.phaseInterceptor.to(BerryPhase, false); const battleStatsOpponent = enemyPokemon.summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); it.skip( // TODO: fix this bug to pass the test! "Parting shot shouldn't allow switch out against clear body ability", async () => { game.override .enemySpecies(Species.TENTACOOL) .enemyAbility(Abilities.CLEAR_BODY); await game.startBattle([Species.SNORLAX, Species.MEOWTH]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT)); await game.phaseInterceptor.to(BerryPhase, false); const battleStatsOpponent = enemyPokemon.summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); it.skip( // TODO: fix this bug to pass the test! "Parting shot should de-buff and not fail if no party available to switch - party size 1", async () => { await game.startBattle([Species.MURKROW]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT)); await game.phaseInterceptor.to(BerryPhase, false); const battleStatsOpponent = enemyPokemon.summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-1); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); it.skip( // TODO: fix this bug to pass the test! "Parting shot regularly not fail if no party available to switch - party fainted", async () => { await game.startBattle([Species.MURKROW, Species.MEOWTH]); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); // intentionally kill party pokemon, switch to second slot (now 1 party mon is fainted) await game.killPokemon(game.scene.getParty()[0]); expect(game.scene.getParty()[0].isFainted()).toBe(true); await game.phaseInterceptor.run(MessagePhase); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to(TurnInitPhase, false); game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT)); await game.phaseInterceptor.to(BerryPhase, false); const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH); }, TIMEOUT ); });