import { allSpecies } from "#app/data/data-lists"; import { Stat } from "#enums/stat"; import { getGameMode } from "#app/game-mode"; import { GameModes } from "#enums/game-modes"; import { BattleEndPhase } from "#app/phases/battle-end-phase"; import { CommandPhase } from "#app/phases/command-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; import { EncounterPhase } from "#app/phases/encounter-phase"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { LoginPhase } from "#app/phases/login-phase"; import { NextEncounterPhase } from "#app/phases/next-encounter-phase"; import { SelectGenderPhase } from "#app/phases/select-gender-phase"; import { SelectStarterPhase } from "#app/phases/select-starter-phase"; import { SummonPhase } from "#app/phases/summon-phase"; import { SwitchPhase } from "#app/phases/switch-phase"; import { TitlePhase } from "#app/phases/title-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; import GameManager from "#test/testUtils/gameManager"; import { generateStarter } from "#test/testUtils/gameManagerUtils"; import { UiMode } from "#enums/ui-mode"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { PlayerGender } from "#enums/player-gender"; import { SpeciesId } from "#enums/species-id"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { BiomeId } from "#enums/biome-id"; describe("Test Battle Phase", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.scene.gameData.gender = undefined!; // just for these tests! }); it("test phase interceptor with prompt", async () => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", UiMode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }); await game.phaseInterceptor.run(SelectGenderPhase); await game.phaseInterceptor.run(TitlePhase); await game.waitMode(UiMode.TITLE); expect(game.scene.ui?.getMode()).toBe(UiMode.TITLE); expect(game.scene.gameData.gender).toBe(PlayerGender.MALE); }); it("test phase interceptor with prompt with preparation for a future prompt", async () => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", UiMode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }); game.onNextPrompt("CheckSwitchPhase", UiMode.CONFIRM, () => { game.setMode(UiMode.MESSAGE); game.endPhase(); }); await game.phaseInterceptor.run(SelectGenderPhase); await game.phaseInterceptor.run(TitlePhase); await game.waitMode(UiMode.TITLE); expect(game.scene.ui?.getMode()).toBe(UiMode.TITLE); expect(game.scene.gameData.gender).toBe(PlayerGender.MALE); }); it("newGame one-liner", async () => { await game.classicMode.startBattle(); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase"); }); it("do attack wave 3 - single battle - regular - OHKO", async () => { game.override.enemySpecies(SpeciesId.RATTATA).startingLevel(2000).battleStyle("single").startingWave(3); await game.classicMode.startBattle([SpeciesId.MEWTWO]); game.move.use(MoveId.TACKLE); await game.phaseInterceptor.to("SelectModifierPhase"); }); it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async () => { game.override .enemySpecies(SpeciesId.RATTATA) .startingLevel(5) .startingWave(3) .moveset([MoveId.TACKLE]) .enemyAbility(AbilityId.HYDRATION) .enemyMoveset([MoveId.TAIL_WHIP, MoveId.TAIL_WHIP, MoveId.TAIL_WHIP, MoveId.TAIL_WHIP]) .battleStyle("single"); await game.classicMode.startBattle([SpeciesId.MEWTWO]); game.move.select(MoveId.TACKLE); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false); }); it("load 100% data file", async () => { await game.importData("./test/testUtils/saves/everything.prsv"); const caughtCount = Object.keys(game.scene.gameData.dexData).filter(key => { const species = game.scene.gameData.dexData[key]; return species.caughtAttr !== 0n; }).length; expect(caughtCount).toBe(Object.keys(allSpecies).length); }); it("start battle with selected team", async () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHANSEY, SpeciesId.MEW]); expect(game.scene.getPlayerParty().map(p => p.species.speciesId)).toEqual([ SpeciesId.CHARIZARD, SpeciesId.CHANSEY, SpeciesId.MEW, ]); }); it("test remove random battle seed int", async () => { for (let i = 0; i < 10; i++) { const rand = game.scene.randBattleSeedInt(16); expect(rand).toBe(15); } }); it("wrong phase", async () => { await game.phaseInterceptor.run(LoginPhase); await game.phaseInterceptor.run(LoginPhase).catch(e => { expect(e).toBe("Wrong phase: this is SelectGenderPhase and not LoginPhase"); }); }); it("wrong phase but skip", async () => { await game.phaseInterceptor.run(LoginPhase); await game.phaseInterceptor.run(LoginPhase, () => game.isCurrentPhase(SelectGenderPhase)); }); it("good run", async () => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt( "SelectGenderPhase", UiMode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }, () => game.isCurrentPhase(TitlePhase), ); await game.phaseInterceptor.run(SelectGenderPhase, () => game.isCurrentPhase(TitlePhase)); await game.phaseInterceptor.run(TitlePhase); }); it("good run from select gender to title", async () => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt( "SelectGenderPhase", UiMode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }, () => game.isCurrentPhase(TitlePhase), ); await game.phaseInterceptor.runFrom(SelectGenderPhase).to(TitlePhase); }); it("good run to SummonPhase phase", async () => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt( "SelectGenderPhase", UiMode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }, () => game.isCurrentPhase(TitlePhase), ); game.onNextPrompt("TitlePhase", UiMode.TITLE, () => { game.scene.gameMode = getGameMode(GameModes.CLASSIC); const starters = generateStarter(game.scene); const selectStarterPhase = new SelectStarterPhase(); game.scene.phaseManager.pushPhase(new EncounterPhase(false)); selectStarterPhase.initBattle(starters); }); await game.phaseInterceptor.runFrom(SelectGenderPhase).to(SummonPhase); }); it("2vs1", async () => { game.override.battleStyle("single"); game.override.enemySpecies(SpeciesId.MIGHTYENA); game.override.enemyAbility(AbilityId.HYDRATION); game.override.ability(AbilityId.HYDRATION); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); expect(game.scene.phaseManager.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("1vs1", async () => { game.override.battleStyle("single"); game.override.enemySpecies(SpeciesId.MIGHTYENA); game.override.enemyAbility(AbilityId.HYDRATION); game.override.ability(AbilityId.HYDRATION); await game.classicMode.startBattle([SpeciesId.BLASTOISE]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); expect(game.scene.phaseManager.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("2vs2", async () => { game.override.battleStyle("double"); game.override.enemySpecies(SpeciesId.MIGHTYENA); game.override.enemyAbility(AbilityId.HYDRATION); game.override.ability(AbilityId.HYDRATION); game.override.startingWave(3); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); expect(game.scene.phaseManager.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("4vs2", async () => { game.override.battleStyle("double"); game.override.enemySpecies(SpeciesId.MIGHTYENA); game.override.enemyAbility(AbilityId.HYDRATION); game.override.ability(AbilityId.HYDRATION); game.override.startingWave(3); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD, SpeciesId.DARKRAI, SpeciesId.GABITE]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); expect(game.scene.phaseManager.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("kill opponent pokemon", async () => { const moveToUse = MoveId.SPLASH; game.override .battleStyle("single") .starterSpecies(SpeciesId.MEWTWO) .enemySpecies(SpeciesId.RATTATA) .enemyAbility(AbilityId.HYDRATION) .ability(AbilityId.ZEN_MODE) .startingLevel(2000) .startingWave(3) .moveset([moveToUse]) .enemyMoveset([MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE]); await game.classicMode.startBattle([SpeciesId.DARMANITAN, SpeciesId.CHARIZARD]); game.move.select(moveToUse); await game.phaseInterceptor.to(DamageAnimPhase, false); await game.killPokemon(game.scene.currentBattle.enemyParty[0]); expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true); await game.phaseInterceptor.to("VictoryPhase"); }); it("to next turn", async () => { const moveToUse = MoveId.SPLASH; game.override .battleStyle("single") .enemySpecies(SpeciesId.RATTATA) .enemyAbility(AbilityId.HYDRATION) .ability(AbilityId.ZEN_MODE) .startingLevel(2000) .startingWave(3) .moveset([moveToUse]) .enemyMoveset([MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE]); await game.classicMode.startBattle([SpeciesId.MEWTWO]); const turn = game.scene.currentBattle.turn; game.move.select(moveToUse); await game.toNextTurn(); expect(game.scene.currentBattle.turn).toBeGreaterThan(turn); }); it("does not set new weather if staying in same biome", async () => { const moveToUse = MoveId.SPLASH; game.override .battleStyle("single") .starterSpecies(SpeciesId.MEWTWO) .enemySpecies(SpeciesId.RATTATA) .enemyAbility(AbilityId.HYDRATION) .ability(AbilityId.ZEN_MODE) .startingLevel(2000) .startingWave(3) .startingBiome(BiomeId.LAKE) .moveset([moveToUse]) .enemyMoveset([MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE]); await game.classicMode.startBattle(); const waveIndex = game.scene.currentBattle.waveIndex; game.move.select(moveToUse); vi.spyOn(game.scene.arena, "trySetWeather"); await game.doKillOpponents(); await game.toNextWave(); expect(game.scene.arena.trySetWeather).not.toHaveBeenCalled(); expect(game.scene.currentBattle.waveIndex).toBeGreaterThan(waveIndex); }); it("does not force switch if active pokemon faints at same time as enemy mon and is revived in post-battle", async () => { const moveToUse = MoveId.TAKE_DOWN; game.override .battleStyle("single") .starterSpecies(SpeciesId.SAWK) .enemySpecies(SpeciesId.RATTATA) .startingWave(1) .startingLevel(100) .moveset([moveToUse]) .enemyMoveset(MoveId.SPLASH) .startingHeldItems([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]); await game.classicMode.startBattle(); game.scene.getPlayerPokemon()!.hp = 1; game.move.select(moveToUse); await game.phaseInterceptor.to(BattleEndPhase); game.doRevivePokemon(0); // pretend max revive was picked game.doSelectModifier(); game.onNextPrompt( "SwitchPhase", UiMode.PARTY, () => { expect.fail("Switch was forced"); }, () => game.isCurrentPhase(NextEncounterPhase), ); await game.phaseInterceptor.to(SwitchPhase); }); });