import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "#test/testUtils/gameManager"; import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { Stat } from "#enums/stat"; import { BerryPhase } from "#app/phases/berry-phase"; import { CommandPhase } from "#app/phases/command-phase"; describe("Moves - Wide Guard", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("double") .moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF]) .enemySpecies(SpeciesId.SNORLAX) .enemyMoveset(MoveId.SWIFT) .enemyAbility(AbilityId.INSOMNIA) .startingLevel(100) .enemyLevel(100); }); test("should protect the user and allies from multi-target attack moves", async () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const leadPokemon = game.scene.getPlayerField(); game.move.select(MoveId.WIDE_GUARD); await game.phaseInterceptor.to(CommandPhase); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to(BerryPhase, false); leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); }); test("should protect the user and allies from multi-target status moves", async () => { game.override.enemyMoveset([MoveId.GROWL]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const leadPokemon = game.scene.getPlayerField(); game.move.select(MoveId.WIDE_GUARD); await game.phaseInterceptor.to(CommandPhase); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to(BerryPhase, false); leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0)); }); test("should not protect the user and allies from single-target moves", async () => { game.override.enemyMoveset([MoveId.TACKLE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const leadPokemon = game.scene.getPlayerField(); game.move.select(MoveId.WIDE_GUARD); await game.phaseInterceptor.to(CommandPhase); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to(BerryPhase, false); expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy(); }); test("should protect the user from its ally's multi-target move", async () => { game.override.enemyMoveset([MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const leadPokemon = game.scene.getPlayerField(); const enemyPokemon = game.scene.getEnemyField(); game.move.select(MoveId.WIDE_GUARD); await game.phaseInterceptor.to(CommandPhase); game.move.select(MoveId.SURF, 1); await game.phaseInterceptor.to(BerryPhase, false); expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp()); enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp())); }); });