import { BattlerTagType } from "#enums/battler-tag-type"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { MoveResult } from "#enums/move-result"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; import { BattlerIndex } from "#enums/battler-index"; describe("Moves - Telekinesis", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.TELEKINESIS, MoveId.TACKLE, MoveId.MUD_SHOT, MoveId.SMACK_DOWN]) .battleStyle("single") .enemySpecies(SpeciesId.SNORLAX) .enemyLevel(60) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.SPLASH]); }); it("Telekinesis makes the affected vulnerable to most attacking moves regardless of accuracy", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemyOpponent = game.scene.getEnemyPokemon()!; game.move.select(MoveId.TELEKINESIS); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined(); expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined(); await game.toNextTurn(); vi.spyOn(allMoves[MoveId.TACKLE], "accuracy", "get").mockReturnValue(0); game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyOpponent.isFullHp()).toBe(false); }); it("Telekinesis makes the affected airborne and immune to most Ground-moves", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemyOpponent = game.scene.getEnemyPokemon()!; game.move.select(MoveId.TELEKINESIS); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined(); expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined(); await game.toNextTurn(); vi.spyOn(allMoves[MoveId.MUD_SHOT], "accuracy", "get").mockReturnValue(100); game.move.select(MoveId.MUD_SHOT); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyOpponent.isFullHp()).toBe(true); }); it("Telekinesis can still affect Pokemon that have been transformed into invalid Pokemon", async () => { game.override.enemyMoveset(MoveId.TRANSFORM); await game.classicMode.startBattle([SpeciesId.DIGLETT]); const enemyOpponent = game.scene.getEnemyPokemon()!; game.move.select(MoveId.TELEKINESIS); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined(); expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined(); expect(enemyOpponent.summonData.speciesForm?.speciesId).toBe(SpeciesId.DIGLETT); }); it("Moves like Smack Down and 1000 Arrows remove all effects of Telekinesis from the target Pokemon", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemyOpponent = game.scene.getEnemyPokemon()!; game.move.select(MoveId.TELEKINESIS); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined(); expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined(); await game.toNextTurn(); game.move.select(MoveId.SMACK_DOWN); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeUndefined(); expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeUndefined(); }); it("Ingrain will remove the floating effect of Telekinesis, but not the 100% hit", async () => { game.override.enemyMoveset([MoveId.SPLASH, MoveId.INGRAIN]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyOpponent = game.scene.getEnemyPokemon()!; game.move.select(MoveId.TELEKINESIS); await game.move.selectEnemyMove(MoveId.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined(); expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined(); await game.toNextTurn(); vi.spyOn(allMoves[MoveId.MUD_SHOT], "accuracy", "get").mockReturnValue(0); game.move.select(MoveId.MUD_SHOT); await game.move.selectEnemyMove(MoveId.INGRAIN); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined(); expect(enemyOpponent.getTag(BattlerTagType.INGRAIN)).toBeDefined(); expect(enemyOpponent.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeUndefined(); expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); }); it("should not be baton passed onto a mega gengar", async () => { game.override .moveset([MoveId.BATON_PASS]) .enemyMoveset([MoveId.TELEKINESIS]) .starterForms({ [SpeciesId.GENGAR]: 1 }); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.GENGAR]); game.move.select(MoveId.BATON_PASS); game.doSelectPartyPokemon(1); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getTag(BattlerTagType.TELEKINESIS)).toBeUndefined(); }); });