import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { PokemonType } from "#enums/pokemon-type"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Synchronoise", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SYNCHRONOISE]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should consider the user's tera type if it is terastallized", async () => { await game.classicMode.startBattle([SpeciesId.BIDOOF]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; // force the player to be terastallized playerPokemon.teraType = PokemonType.WATER; playerPokemon.isTerastallized = true; game.move.select(MoveId.SYNCHRONOISE); await game.phaseInterceptor.to("BerryPhase"); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); }); });