import { Stat } from "#enums/stat"; import { StockpilingTag } from "#app/data/battler-tags"; import { MoveResult } from "#enums/move-result"; import { CommandPhase } from "#app/phases/command-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Stockpile", () => { describe("integration tests", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.RATTATA) .enemyMoveset(MoveId.SPLASH) .enemyAbility(AbilityId.NONE) .startingLevel(2000) .moveset([MoveId.STOCKPILE, MoveId.SPLASH]) .ability(AbilityId.NONE); }); it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", async () => { await game.classicMode.startBattle([SpeciesId.ABOMASNOW]); const user = game.scene.getPlayerPokemon()!; // Unfortunately, Stockpile stacks are not directly queryable (i.e. there is no pokemon.getStockpileStacks()), // we just have to know that they're implemented as a BattlerTag. expect(user.getTag(StockpilingTag)).toBeUndefined(); expect(user.getStatStage(Stat.DEF)).toBe(0); expect(user.getStatStage(Stat.SPDEF)).toBe(0); // use Stockpile four times for (let i = 0; i < 4; i++) { if (i !== 0) { await game.phaseInterceptor.to(CommandPhase); } game.move.select(MoveId.STOCKPILE); await game.phaseInterceptor.to(TurnInitPhase); const stockpilingTag = user.getTag(StockpilingTag)!; if (i < 3) { // first three uses should behave normally expect(user.getStatStage(Stat.DEF)).toBe(i + 1); expect(user.getStatStage(Stat.SPDEF)).toBe(i + 1); expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(i + 1); } else { // fourth should have failed expect(user.getStatStage(Stat.DEF)).toBe(3); expect(user.getStatStage(Stat.SPDEF)).toBe(3); expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(3); expect(user.getMoveHistory().at(-1)).toMatchObject({ result: MoveResult.FAIL, move: MoveId.STOCKPILE, targets: [user.getBattlerIndex()], }); } } }); it("gains a stockpile stack even if user's DEF and SPDEF stat stages are at +6", async () => { await game.classicMode.startBattle([SpeciesId.ABOMASNOW]); const user = game.scene.getPlayerPokemon()!; user.setStatStage(Stat.DEF, 6); user.setStatStage(Stat.SPDEF, 6); expect(user.getTag(StockpilingTag)).toBeUndefined(); expect(user.getStatStage(Stat.DEF)).toBe(6); expect(user.getStatStage(Stat.SPDEF)).toBe(6); game.move.select(MoveId.STOCKPILE); await game.phaseInterceptor.to(TurnInitPhase); const stockpilingTag = user.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(1); expect(user.getStatStage(Stat.DEF)).toBe(6); expect(user.getStatStage(Stat.SPDEF)).toBe(6); // do it again, just for good measure await game.phaseInterceptor.to(CommandPhase); game.move.select(MoveId.STOCKPILE); await game.phaseInterceptor.to(TurnInitPhase); const stockpilingTagAgain = user.getTag(StockpilingTag)!; expect(stockpilingTagAgain).toBeDefined(); expect(stockpilingTagAgain.stockpiledCount).toBe(2); expect(user.getStatStage(Stat.DEF)).toBe(6); expect(user.getStatStage(Stat.SPDEF)).toBe(6); }); }); });