import { PokemonType } from "#enums/pokemon-type"; import { Challenges } from "#app/enums/challenges"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Relic Song", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.RELIC_SONG, MoveId.SPLASH]) .battleStyle("single") .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .enemySpecies(SpeciesId.MAGIKARP) .enemyLevel(100); }); it("swaps Meloetta's form between Aria and Pirouette", async () => { await game.classicMode.startBattle([SpeciesId.MELOETTA]); const meloetta = game.scene.getPlayerPokemon()!; game.move.select(MoveId.RELIC_SONG); await game.toNextTurn(); expect(meloetta.formIndex).toBe(1); game.move.select(MoveId.RELIC_SONG); await game.phaseInterceptor.to("BerryPhase"); expect(meloetta.formIndex).toBe(0); }); it("doesn't swap Meloetta's form during a mono-type challenge", async () => { game.challengeMode.addChallenge(Challenges.SINGLE_TYPE, PokemonType.PSYCHIC + 1, 0); await game.challengeMode.startBattle([SpeciesId.MELOETTA]); const meloetta = game.scene.getPlayerPokemon()!; expect(meloetta.formIndex).toBe(0); game.move.select(MoveId.RELIC_SONG); await game.phaseInterceptor.to("BerryPhase"); await game.toNextTurn(); expect(meloetta.formIndex).toBe(0); }); it("doesn't swap Meloetta's form during biome change (arena reset)", async () => { game.override.starterForms({ [SpeciesId.MELOETTA]: 1 }).startingWave(10); await game.classicMode.startBattle([SpeciesId.MELOETTA]); const meloetta = game.scene.getPlayerPokemon()!; game.move.select(MoveId.SPLASH); await game.doKillOpponents(); await game.toNextWave(); expect(meloetta.formIndex).toBe(1); }); });