import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Pollen Puff", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.POLLEN_PUFF]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should not heal more than once when the user has a source of multi-hit", async () => { game.override.battleStyle("double").moveset([MoveId.POLLEN_PUFF, MoveId.ENDURE]).ability(AbilityId.PARENTAL_BOND); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]); const [_, rightPokemon] = game.scene.getPlayerField(); rightPokemon.damageAndUpdate(rightPokemon.hp - 1); game.move.select(MoveId.POLLEN_PUFF, 0, BattlerIndex.PLAYER_2); game.move.select(MoveId.ENDURE, 1); await game.phaseInterceptor.to("BerryPhase"); // Pollen Puff heals with a ratio of 0.5, as long as Pollen Puff triggers only once the pokemon will always be <= (0.5 * Max HP) + 1 expect(rightPokemon.hp).toBeLessThanOrEqual(0.5 * rightPokemon.getMaxHp() + 1); }); it("should damage an enemy multiple times when the user has a source of multi-hit", async () => { game.override.moveset([MoveId.POLLEN_PUFF]).ability(AbilityId.PARENTAL_BOND).enemyLevel(100); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const target = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POLLEN_PUFF); await game.phaseInterceptor.to("BerryPhase"); expect(target.battleData.hitCount).toBe(2); }); });