import { BattlerIndex } from "#enums/battler-index"; import { PokemonType } from "#enums/pokemon-type"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; describe("Moves - Plasma Fists", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.PLASMA_FISTS, MoveId.TACKLE]) .battleStyle("double") .startingLevel(100) .enemySpecies(SpeciesId.DUSCLOPS) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.TACKLE) .enemyLevel(100); }); it("should convert all subsequent Normal-type attacks to Electric-type", async () => { await game.classicMode.startBattle([SpeciesId.DUSCLOPS, SpeciesId.BLASTOISE]); const field = game.scene.getField(true); field.forEach(p => vi.spyOn(p, "getMoveType")); game.move.select(MoveId.PLASMA_FISTS, 0, BattlerIndex.ENEMY); game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY_2); await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER); await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("BerryPhase", false); field.forEach(p => { expect(p.getMoveType).toHaveLastReturnedWith(PokemonType.ELECTRIC); expect(p.hp).toBeLessThan(p.getMaxHp()); }); }); it("should not affect Normal-type attacks boosted by Pixilate", async () => { game.override.battleStyle("single").enemyAbility(AbilityId.PIXILATE); await game.classicMode.startBattle([SpeciesId.ONIX]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; vi.spyOn(enemyPokemon, "getMoveType"); game.move.select(MoveId.PLASMA_FISTS); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(PokemonType.FAIRY); expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); }); it("should affect moves that become Normal type due to Normalize", async () => { game.override.battleStyle("single").enemyAbility(AbilityId.NORMALIZE).enemyMoveset(MoveId.WATER_GUN); await game.classicMode.startBattle([SpeciesId.DUSCLOPS]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; vi.spyOn(enemyPokemon, "getMoveType"); game.move.select(MoveId.PLASMA_FISTS); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(PokemonType.ELECTRIC); expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); }); });