import { Stat } from "#enums/stat"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Mist", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.MIST, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("double") .criticalHits(false) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.GROWL); }); it("should prevent the user's side from having stats lowered", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); const playerPokemon = game.scene.getPlayerField(); game.move.select(MoveId.MIST, 0); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase"); playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0)); }); it.todo("should be ignored by opponents with Infiltrator"); });