import { BattlerIndex } from "#enums/battler-index"; import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Metal Burst", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.METAL_BURST, MoveId.FISSURE, MoveId.PRECIPICE_BLADES]) .ability(AbilityId.PURE_POWER) .startingLevel(10) .battleStyle("double") .criticalHits(false) .enemySpecies(SpeciesId.PICHU) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.TACKLE); }); it("should redirect target if intended target faints", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.FEEBAS]); const [, enemy2] = game.scene.getEnemyField(); game.move.select(MoveId.METAL_BURST); game.move.select(MoveId.FISSURE, 1, BattlerIndex.ENEMY); await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER); await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("MoveEndPhase"); await game.move.forceHit(); await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy2.isFullHp()).toBe(false); }); it("should not crash if both opponents faint before the move is used", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.ARCEUS]); const [enemy1, enemy2] = game.scene.getEnemyField(); game.move.select(MoveId.METAL_BURST); game.move.select(MoveId.PRECIPICE_BLADES, 1); await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER); await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("MoveEndPhase"); await game.move.forceHit(); await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("BerryPhase"); expect(enemy1.isFainted()).toBe(true); expect(enemy2.isFainted()).toBe(true); expect(game.scene.getPlayerField()[0].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); }); });