import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Growth", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemyAbility(AbilityId.MOXIE) .ability(AbilityId.INSOMNIA) .moveset([MoveId.GROWTH]) .enemyMoveset(MoveId.SPLASH); }); it("should raise SPATK stat stage by 1", async () => { await game.classicMode.startBattle([SpeciesId.MIGHTYENA]); const playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0); game.move.select(MoveId.GROWTH); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase); expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); }); });