import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "#test/testUtils/gameManager"; import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { BattlerIndex } from "#enums/battler-index"; import { StatusEffect } from "#app/enums/status-effect"; describe("Moves - Baneful Bunker", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .moveset(MoveId.SLASH) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.INSOMNIA) .enemyMoveset(MoveId.BANEFUL_BUNKER) .startingLevel(100) .enemyLevel(100); }); test("should protect the user and poison attackers that make contact", async () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.SLASH); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy(); }); test("should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.SLASH); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("MoveEffectPhase"); await game.move.forceMiss(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy(); }); test("should not poison attackers that don't make contact", async () => { game.override.moveset(MoveId.FLASH_CANNON); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.FLASH_CANNON); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("MoveEffectPhase"); await game.move.forceMiss(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy(); }); });