import { Status } from "#app/data/status-effect"; import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; describe("Abilities - SCHOOLING", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = MoveId.SPLASH; game.override.battleStyle("single").ability(AbilityId.SCHOOLING).moveset([moveToUse]).enemyMoveset(MoveId.TACKLE); }); test("check if fainted pokemon switches to base form on arena reset", async () => { const soloForm = 0, schoolForm = 1; game.override.startingWave(4).starterForms({ [SpeciesId.WISHIWASHI]: schoolForm, }); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.WISHIWASHI]); const wishiwashi = game.scene.getPlayerParty().find(p => p.species.speciesId === SpeciesId.WISHIWASHI)!; expect(wishiwashi).not.toBe(undefined); expect(wishiwashi.formIndex).toBe(schoolForm); wishiwashi.hp = 0; wishiwashi.status = new Status(StatusEffect.FAINT); expect(wishiwashi.isFainted()).toBe(true); game.move.select(MoveId.SPLASH); await game.doKillOpponents(); await game.phaseInterceptor.to(TurnEndPhase); game.doSelectModifier(); await game.phaseInterceptor.to(QuietFormChangePhase); expect(wishiwashi.formIndex).toBe(soloForm); }); });