import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Perish Song", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .disableCrits() .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .starterSpecies(SpeciesId.CURSOLA) .ability(AbilityId.PERISH_BODY) .moveset([MoveId.SPLASH]) .enemyMoveset([MoveId.AQUA_JET]); }); it("should trigger when hit with damaging move", async () => { await game.classicMode.startBattle(); const cursola = game.scene.getPlayerPokemon(); const magikarp = game.scene.getEnemyPokemon(); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(cursola?.summonData.tags[0].turnCount).toBe(3); expect(magikarp?.summonData.tags[0].turnCount).toBe(3); }); it("should trigger even when fainting", async () => { game.override.enemyLevel(100).startingLevel(1); await game.classicMode.startBattle([SpeciesId.CURSOLA, SpeciesId.FEEBAS]); const magikarp = game.scene.getEnemyPokemon(); game.move.select(MoveId.SPLASH); game.doSelectPartyPokemon(1); await game.toNextTurn(); expect(magikarp?.summonData.tags[0].turnCount).toBe(3); }); it("should not activate if attacker already has perish song", async () => { game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.AQUA_JET, MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.CURSOLA]); const feebas = game.scene.getPlayerPokemon(); const magikarp = game.scene.getEnemyPokemon(); game.move.select(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.PERISH_SONG); await game.toNextTurn(); expect(feebas?.summonData.tags[0].turnCount).toBe(3); expect(magikarp?.summonData.tags[0].turnCount).toBe(3); game.doSwitchPokemon(1); await game.move.selectEnemyMove(MoveId.SPLASH); await game.toNextTurn(); const cursola = game.scene.getPlayerPokemon(); expect(cursola?.summonData.tags.length).toBe(0); expect(magikarp?.summonData.tags[0].turnCount).toBe(2); game.move.select(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.AQUA_JET); await game.toNextTurn(); expect(cursola?.summonData.tags.length).toBe(0); expect(magikarp?.summonData.tags[0].turnCount).toBe(1); }); it("should activate if cursola already has perish song, but not reset its counter", async () => { game.override .enemyMoveset([MoveId.PERISH_SONG, MoveId.AQUA_JET, MoveId.SPLASH]) .moveset([MoveId.WHIRLWIND, MoveId.SPLASH]) .startingWave(5); await game.classicMode.startBattle([SpeciesId.CURSOLA]); const cursola = game.scene.getPlayerPokemon(); game.move.select(MoveId.WHIRLWIND); await game.move.selectEnemyMove(MoveId.PERISH_SONG); await game.toNextTurn(); const magikarp = game.scene.getEnemyPokemon(); expect(cursola?.summonData.tags[0].turnCount).toBe(3); expect(magikarp?.summonData.tags.length).toBe(0); game.move.select(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.AQUA_JET); await game.toNextTurn(); expect(cursola?.summonData.tags[0].turnCount).toBe(2); expect(magikarp?.summonData.tags.length).toBe(1); expect(magikarp?.summonData.tags[0].turnCount).toBe(3); }); });