export enum MysteryEncounterMode { /** {@linkcode MysteryEncounter} will always begin in this mode, but will always swap modes when an option is selected */ DEFAULT, /** If the {@linkcode MysteryEncounter} battle is a trainer type battle */ TRAINER_BATTLE, /** If the {@linkcode MysteryEncounter} battle is a wild type battle */ WILD_BATTLE, /** Enables special boss music during encounter */ BOSS_BATTLE, /** If there is no battle in the {@linkcode MysteryEncounter} or option selected */ NO_BATTLE }