import { MoveId } from "#enums/move-id"; import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { BattleType } from "#enums/battle-type"; import { Stat } from "#enums/stat"; describe("Abilities - Rattled", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.FALSE_SWIPE, MoveId.TRICK_ROOM]) .ability(AbilityId.RATTLED) .battleType(BattleType.TRAINER) .disableCrits() .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.INTIMIDATE) .enemyMoveset(MoveId.PIN_MISSILE); }); it("should trigger and boost speed immediately after Intimidate attack drop on initial send out", async () => { // `runToSummon` used instead of `startBattle` to avoid skipping past initial "post send out" effects await game.classicMode.runToSummon([SpeciesId.GIMMIGHOUL]); const playerPokemon = game.field.getPlayerPokemon(); await game.phaseInterceptor.to("StatStageChangePhase"); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); await game.phaseInterceptor.to("StatStageChangePhase"); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); }); });