import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { PokemonType } from "#enums/pokemon-type"; import { SpeciesId } from "#enums/species-id"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Reflect Type", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemyAbility(AbilityId.BALL_FETCH); }); it("will make the user Normal/Grass if targetting a typeless Pokemon affected by Forest's Curse", async () => { game.override.startingLevel(60).enemySpecies(SpeciesId.CHARMANDER); await game.classicMode.startBattle([SpeciesId.FEEBAS]); const playerPokemon = game.field.getPlayerPokemon(); const enemyPokemon = game.field.getEnemyPokemon(); game.move.use(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.BURN_UP); await game.toNextTurn(); game.move.use(MoveId.FORESTS_CURSE); await game.move.forceEnemyMove(MoveId.SPLASH); await game.toNextTurn(); expect(enemyPokemon.getTypes().includes(PokemonType.UNKNOWN)).toBe(true); expect(enemyPokemon.getTypes().includes(PokemonType.GRASS)).toBe(true); game.move.use(MoveId.REFLECT_TYPE); await game.move.forceEnemyMove(MoveId.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTypes()[0]).toBe(PokemonType.NORMAL); expect(playerPokemon.getTypes().includes(PokemonType.GRASS)).toBe(true); }); });