import { AbilityId } from "#enums/ability-id"; import { PokemonExpBoosterModifier } from "#modifiers/modifier"; import { GameManager } from "#test/test-utils/game-manager"; import { NumberHolder } from "#utils/common"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("EXP Modifier Items", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.enemyAbility(AbilityId.BALL_FETCH).ability(AbilityId.BALL_FETCH).battleStyle("single"); }); it("EXP booster items stack multiplicatively", async () => { game.override.startingHeldItems([{ name: "LUCKY_EGG", count: 3 }, { name: "GOLDEN_EGG" }]); await game.classicMode.startBattle(); const partyMember = game.scene.getPlayerPokemon()!; partyMember.exp = 100; const expHolder = new NumberHolder(partyMember.exp); game.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, expHolder); expect(expHolder.value).toBe(440); }); });