import { getPokemonNameWithAffix } from "#app/messages"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { MoveResult } from "#enums/move-result"; import { SpeciesId } from "#enums/species-id"; import { GameManager } from "#test/test-utils/game-manager"; import i18next from "i18next"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Ability - Truant", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .criticalHits(false) .moveset([MoveId.SPLASH, MoveId.TACKLE]) .ability(AbilityId.TRUANT) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should loaf around and prevent using moves every other turn", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const player = game.field.getPlayerPokemon(); const enemy = game.field.getEnemyPokemon(); // Turn 1: Splash succeeds game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(player.getLastXMoves(1)[0]).toEqual( expect.objectContaining({ move: MoveId.SPLASH, result: MoveResult.SUCCESS }), ); // Turn 2: Truant activates, cancelling tackle and displaying message game.move.select(MoveId.TACKLE); await game.toNextTurn(); expect(player.getLastXMoves(1)[0]).toEqual(expect.objectContaining({ move: MoveId.NONE, result: MoveResult.FAIL })); expect(enemy.hp).toBe(enemy.getMaxHp()); expect(game.textInterceptor.logs).toContain( i18next.t("battlerTags:truantLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(player), }), ); // Turn 3: Truant didn't activate, tackle worked game.move.select(MoveId.TACKLE); await game.toNextTurn(); expect(player.getLastXMoves(1)[0]).toEqual( expect.objectContaining({ move: MoveId.TACKLE, result: MoveResult.SUCCESS }), ); expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); }); });