import Overrides from "#app/overrides"; import { AbilityId } from "#enums/ability-id"; import { Command } from "#enums/command"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import { AttemptRunPhase } from "#phases/attempt-run-phase"; import type { CommandPhase } from "#phases/command-phase"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Speed Boost", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.BALL_FETCH) .enemyLevel(100) .ability(AbilityId.SPEED_BOOST) .enemyMoveset(MoveId.SPLASH) .moveset([MoveId.SPLASH, MoveId.U_TURN]); }); it("should increase speed by 1 stage at end of turn", async () => { await game.classicMode.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); }); it("should not trigger this turn if pokemon was switched into combat via attack, but the turn after", async () => { await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.NINJASK]); game.move.select(MoveId.U_TURN); game.doSelectPartyPokemon(1); await game.toNextTurn(); const playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); }); it("checking back to back swtiches", async () => { await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.NINJASK]); const [shuckle, ninjask] = game.scene.getPlayerParty(); game.move.select(MoveId.U_TURN); game.doSelectPartyPokemon(1); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!).toBe(ninjask); expect(ninjask.getStatStage(Stat.SPD)).toBe(0); game.move.select(MoveId.U_TURN); game.doSelectPartyPokemon(1); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!).toBe(shuckle); expect(shuckle.getStatStage(Stat.SPD)).toBe(0); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(shuckle.getStatStage(Stat.SPD)).toBe(1); }); it("should not trigger this turn if pokemon was switched into combat via normal switch, but the turn after", async () => { await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.NINJASK]); game.doSwitchPokemon(1); await game.toNextTurn(); const playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); }); it("should not trigger if pokemon fails to escape", async () => { //Account for doubles, should not trigger on either pokemon game.override.battleStyle("double"); await game.classicMode.startBattle([SpeciesId.SHUCKLE]); vi.spyOn(Overrides, "RUN_SUCCESS_OVERRIDE", "get").mockReturnValue(false); const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase; commandPhase.handleCommand(Command.RUN, 0); await game.phaseInterceptor.to(AttemptRunPhase); await game.toNextTurn(); const playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); }); });